Nice To Yeet You – Early Access Review

Out in early access is a tough and tumble arena brawler called Nice To Yeet You. Not only does it have a great name, but it also has a great premise. Each arena battle can take between 2 and 8 players to charge at each other and “yeet” their opponents out of the arena by triggering a burst push. The interesting twist here is that each arena has a different layout, which means if you yeet a player into a wall or floor, the arena spins, turns, or flicks on its axis depending on the yeet.

Up to 8 players can take part, and it is total chaos. (AI can fill slots)

Offline is where the main bulk of the game can be found. There are a variety of arena shapes, and the bucket is the best way to explain how Nice To Yeet You works. If you yeet an opponent to a side wall, the bucket turns 90 degrees to its side, letting you follow up the move with another one to yeet the enemy out. You can also yeet an opponent to the floor, but the bucket flips on its head, potentially tumbling everyone out and into oblivion. When there are 4 or more opponents, the likelihood of this happening is very high, and that can mean rounds are over in a few seconds. This problem pops up across quite a few of the arenas, although each one also has its own gravity modifier that could help you cling to an edge for a second or two.

Movement works well, although the graphical splats for each yeet can make things look a bit chaotic and messy at times. This is because the levels are often full of white platforms, and the splats are white, too. The game takes a Smash Bros approach to stamina. For each yeet, your impact meter increases, meaning the higher the number, the further you’ll fly. However, because there is only one base attack, and each attack spends energy, you’ll need to pick your moments once you survive the opening gambit. It’s a nice risk vs reward with timing attacks. There are power-ups that you can turn on or off per battle for a bit of variation.

Different areas flex or move differently when a player is yeeted into it. I love the gameplay mechanic and hope to see more arenas that use it creatively.

Whilst the bones for something fun, approachable, and moreish are here, I do have a few quibbles with how the game is set up. Currently, online is only 1v1, and all the cosmetic unlockables are tied to online. Whether you are online or offline, you can’t have a best of three or first to three. Every match stands on its own merit, and that takes away a lot of the battle chaos for revenge. You either win… or you don’t, and that makes Nice To Yeet You feel bitty. When matches can sometimes be over in a few seconds, you can actually spend longer in the menus than playing the game. These are simple things to fix, and alongside the visual clarity, should be finessed across early access. Add in some more battle options and arenas, and I think there is potential for a decent multiplayer party brawler. I much prefer the way the 1v1 battles work, as they actually dish out points per win, with the first to five being victorious.

If you are looking for a cheap, chaotic party game that you can dip in and out of in 10 minutes at a time, Nice To Yeet You is shaping up to be a decent option.

Nice To Yeet You
Final Thoughts
Solid foundations to be built upon.
Positives
Core gameplay is the right mix of simple and chaotic.
Up to 8 players locally is good chaos.
Negatives
Online currently only 1v1.
Visual feedback of attacks and movment direction is muddy, making understanding what is going on a bit tricky when its busy.
7
Good

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