Support Higher Plain Games on Patreon

Cloudgazer – Review

Spot the shapes in the clouds

Pareidolia is when you can spot patterns, shapes, or objects in seemingly random things. When I was a kid, my ink-splatter wallpaper was perfect for this, as I could make out people, faces, and weird shapes in the random splats and blobs. Cloudgazer: A Game About Watching Clouds takes the idea of Pareidolia and translates it to clouds. It is a minimalistic, cosy, and quiet experience that feels genuinely fresh to play.

Each cloud sticks out with a slight glow and the game is easier than it should be as a result.

Cloudgazer has a day/night cycle and a constant stream of clouds. The clouds are layered and constantly blow in different directions up the screen. As the clouds move, you’ll start to spot certain shapes that need to be clicked on to collect. There are 200 in the game, and they range from animals to monuments to emojis. There are a disproportionate amount of crabs and scorpions to collect, and the objects are unthemed and somewhat random. Spotting them is often easier than it should be because when the object forms, the cloud glows slightly, and I feel like that gives away some of the game’s unique charm. This becomes more obvious at night time, when alongside clouds, you can click on shooting stars for a few other Steam achievements.

With no music and just wind ambience, Cloudgazer is very focused and minimal. You can’t move your head, and randomly clicking and missing a shape will let it puff into thin air. It’s satisfying to play, but also completable within 90 minutes. It’s not the kind of game I’d return back to either. Others may find replayability in Cloudgazer because it’s such a focused, zen experience, but once was enough for me.

Nighttime adds shooting stars. The game feels more alive and engaging as a result, instead of spotting a singular cloud.

I really appreciate that this game exists. It feels stylish and fresh to play, yet also very limited by its design decisions and direction. The very tiny attempt at a narrative doesn’t amount to anything concrete or learnable either. I’d love to see this concept expanded upon in a future iteration with different environments, themed clouds per location, and a cohesive narrative to tell. There’s something quite compelling here that is just out of reach this time around.

Cloudgazer: A Game Aboiut Watching Clouds
Final Thoughts
Great concept, slightly hampered by its minimalist execution.
Positives
A unique twist on the hidden object genre.
Quite zen and beautiful at times.
Nighttime adds shooting stars, making the game feel more engaging.
Negatives
Shapes in the clouds feel unthemed and a bit weird.
There's only ever one thing to find at a time.
Minimalist design can make things feel dull when nothing is going on.
6
Fine

Higher Plain Games is part of the Higher Plain Network. If you like what I do, please consider supporting me via Patreon for as little as $1/£1 a month. There are additional perks for supporting me, such as behind-the-scenes content and downloads. You can also share the website or use the affiliate buy now links on reviews. Buying credit from CD Keys using my affiliate link means I get a couple of pence per sale. All your support will enable me to produce better content, more often. Thank you.

Subscribe for new posts to be emailed directly to you