Dialing is such a simple mash-up of two games that it seems absurd it hasn’t been done before. It takes the 2048 block merging format (where pushing two blocks of the same number together creates one block with a doubled number) and places it inside a rotary phone setting that spins around at pace. Can you keep going before the dial runs out?
Graphically and UI wise, Dialing is very simplistic but with a clean sheen to everything. Ambient music plays but never takes over, and the game features an endless mode and an arcade mode. Initially when you begin Dialing gives you a small number of rotations to make your hi-score. The more you play and the higher scores you get, you gain XP to unlock additional spins. This means you’ll have more time to carefully judge combo’s and simply progress in the game. It’s a simple addition, but it adds in that “I can beat that score” approach whilst not really limiting the experience perse. The reason for that is that endless mode lets the dial button spin around infinitely so you can carefully dictate each move.
As Dialing works in a circular grid of circular blocks, there is a bit of an initial learning curve for where your fired blocks land. Sometimes a misjudged move will end your run and whilst I didn’t feel like the game was unfair, sometimes when you set off a chain of block merges, remaining blocks just seem to randomly slide about the grid. To combat that, you can switch between your current and next block tactically if you try to fire your block on a blocked space.
Enjoy the review overview and review below:
Ultimately, this is a game that will be a quick five or ten-minute visit, but Dialing is one of those puzzlers that will eat up your time. It's excellently put together and you'll be trying to beat your previous score time and time again.
Its 2048 (with a twist.)
XP gaining means your time spent in the game is rewarded with bigger and better scores.
Occasionally feels a bit random when you've chained moves.
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