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Cadence – Review

Solve musical circuit puzzles to then create your own ditties.

Cadence is a game of two halves, both of which are musical. The first half is a music puzzle game, where you are challenged to solve musical circuitry puzzles that teach you a bit about rhythm. The second half then takes all the things you learn in the puzzles, and opens it up into a sandbox creative suite to build your own musical contraptions to share online and remix others from the Steam workshop. It is a very niche title, but one that is utterly addictive and playful.

The musical puzzles are spread over five chapters and involve players connecting music tiles with wires that travel in certain directions. Cadence is all about beats in a bar of music, and the musical pulse will travel along these wires and trigger the music tile upon hitting it. That could be a musical note, a kick drum, a bass synth, or an audio effect. As you progress through the game, more types of tiles are introduced. Some have countdowns. Some have mute switches that swallow the music pulse whole. Others repeat or split the pulse off in different directions. Some will turn on and off mini circuits inside the level, and these operate like circuit A for drums, circuit B for piano, and circuit 3 for bass. The learning curve is gentle initially, but the final two chapters are crammed with ideas that build on everything you’ve learnt, and the difficulty ramps up fairly quickly. Whenever you complete a level, the entire musical interlude is played back to you, complete with lighting and pulse charges, and it’s all very satisfying to watch.

Each level looks like a musical circuit, and anything that’s not a circle will have special properties to consider.

The puzzle mode takes 3-4 hours to solve. Whilst you do not need to be a rhythm-infused or musical person, being able to join up grids of tiles in 4×4 squares to create 4 bars of music is critical to your success. This is because Cadence is built around creating loops. Those loops then kickstart a nearby loop, or a melody riff elsewhere, and that’s how the musical interlude is created. This is only hinted at in the puzzle mode, where large-scale pieces of music are rarely showcased. I wished there were more of a stepping stone jump from the puzzle side to the sandbox element to bridge the gap and show just how powerful Cadence’s tools are.

Whilst the sandbox mode isn’t quite a Digital Audio Workstation (DAW), it could be used as a visual entry point to DAW’s for newcomers to music production. There is a selection of instruments, a piano scroll to place notes on for each trigger point, and all the looping and timing tiles to create sequences. The switches can be positioned to create verses and choruses, or at the very least, a swap between multiple melodies or chords. Whilst the instruments included are close to a retro MIDI sound, you can create some modern electronic noises, too. The learning curve to play with each musical tile’s parameters is very steep, and one of the stranger limitations is that you can only take in up to five instruments to tweak. That said, it’s surprising just how much sound you can get from this limitation. The other very obvious trick with Cadence is to map out your playing area with enough space to build what you need. This caught me out several times, as I’d end up building a giant loop and then struggle to connect it back to the start or a suitable reentry point. Balancing visual aesthetics with musical loops takes pre-planning.

Sandbox mode is incredibly powerful but requires commitment to get something worth sharing from it. Cadence is a clever precursor to beat-making and playing with a DAW.

Anything built in sandbox mode can be uploaded to the Steam Workshop. Here, you download other people’s creations and remix them. I’ve swapped out instruments to create a chiptune version of a piano classic, and added crazy rock drums to someone’s electronic dance piece. It’s fun to see how others have used the tools, and that’s helped me learn about Cadence’s hidden strengths. Whilst it sits awkwardly between a powerful and complex tool and not robust enough for full music production, I think creative tools like Cadence are excellent ways to invite newcomers into the creative world. Long may they continue to exist.

If you come to Cadence purely as a puzzle game, you’ve got a strong experience that will be satisfying to complete and not outstay its welcome. If you want to dive into the sandbox and creative mode, then suddenly Cadence has a huge amount of replay and experimentation potential. There is a lot to enjoy, so long as you have the curiosity to dive under its bonnet and tinker. Enjoyable.

Cadence
Final Thoughts
A fascinating mix of musical puzzles and creative tools to make strange noises and guardrailed musical contraptions. A crazy oddity.
Positives
Fun puzzles that teach you the basics of rhythmic timing in music.
A wide playground of tools that can be very expressive and playful if you spend the time to learn them.
Clean, stylish aesthetic.
User generated levels can show the scale and scope of what can be created, and remixing their levels is fun.
Negatives
Steep learning curve if you want to explore the whole suite of tools available.
8
Great

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