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Plungeroo – Review

Puzzles need to be satisfying to complete and this is something Plungeroo understands. Every time you complete a level you are treated to a light and music show out of a pinball cabinet or a circus show. Its endearing and satisfying and this drip feed or joy and complexity is what makes Plungeroo a great puzzle game.

Watching the light and sound show as you solve a level is oddly satisfying.

Sitting somewhere between a pinball and a golf or snooker puzzle game, Plungeroo asks you to “pot” the pinball into the goal. You do this by launching the pinball in each level’s cabinet and using the props inside it to guide the pinball to the goal. Most of the cabinets are quite small but you are provided with various objects you can rotate and place into the cabinet. This starts off with bumpers before buttons need to be pressed or portals are added to make the levels a bit trickier. It is a simple enough path logic game initially but soon a few key variables are added in.

These variables come from spinners and flick switches that change orientation when used. So the first time you roll over a flick switch it might send the ball left, next time right, then left after that. Spinners are similar. As the levels are very compact you will be using these objects often once introduced and so you have to visualise where things will need to rebound in loops. The second half of the game uses this a lot to add complexity into the mix, whilst still dropping new ideas too. The levels look so simple until you get into the mechanics of them and difficulty increases steadily in the last couple of worlds. There are over 70 levels and whilst they unlock one after the other there is an “unlock all levels” button you can use to skip one if you get totally stuck.

The arrow flick switches made my brain hurt but in the best way possible. They make Plungeroo more than a path finder game.

Whilst I love the fanfare when you finish a level and the progressive drop of game mechanics, I also want to shout out about the progressive hint system too. If you need a guiding hand – and I did from world 5 onwards at times – you can use the hint to give you a clue. This highlights where one or two of the objects might need to be placed. Sometimes knowing one or two is more than enough to help you unpick the rest but if you are still stuck, another hint is there until it basically gives you the level layout. Giving the player the option to choose how deep the hints take you is a great solution and I wished this was available in other games too.

Plungeroo stands out for its a carnival pinball vibes and mixture of pinball meets minigolf or toy snooker gameplay. I had a blast playing it and whilst I did need to resort to a few hints at times, being able to say “aha, I’ve got it now” and solve the rest myself made the game all the more satisfying to play. A real hidden gem.

Plungeroo
Final Thoughts
A great mashup of pinball and minigolf as a chain reaction puzzle game. Simple but very satisfying to play.
Positives
Feels fresh and a unique spin on "get the ball in the hole".
Constant drip feed of new ideas and mechanics, whilst not abandoning previous ones.
The level completion fanfare never gets old and is very satisfying to watch.
Difficulty curve bubbles away slowly but offers some meaty challenges at the end of each world and the game as a whole.
Negatives
Twice the game didn't register my mouse clicks when opening the game so I had to close and restart to solve the issue. Odd, but might be my PC.
8
Great

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