Support Higher Plain Games on Patreon

Gibbon: Beyond the Trees – Review

My score for Gibbon: Beyond the Trees reflects a very specific experience I had with the game. I don’t get these experiences often but I refer to them as hitting a “flow state”. I get these more with music and creativity spaces but occasionally with games too. Its when you are totally in the zone of focus and become at one with the thing you are doing. Everything else fades away. Gibbon: Beyond the Trees gave me that.

Gibbon drops huge cinematic moments throughout each chapter and the camera makes sure you feel like a champion.

Playing as a Gibbon is extremely simple, almost too easy at times. Your character moves forward automatically but traversal style is entirely up to you. Brachiation (swinging from tree to tree) is one style and you trigger it with the right bumper, or you can run across things or slide down them with the left bumper. Whenever you reach ledge, let go of the button and Gibbon will jump off in style. Different buttons trigger different tricks too and often you aren’t alone either. A computer driven friend will line up and hang from the trees, grab your arms and throw you further. It is so effortlessly fluid and the game seems to know when to short shift some arm patterns to line up swings visually to the end of ledges or branches to make the judgement easier to understand.

Learning all the little intricacies isn’t required but is part of the fun. Want to go low and walk on the paths? Sure. Stay in the bushes? Fine. Swing from the canopies above and somersault between treetops? Great! It is entirely down to you. This freedom of Gibbon is entirely what makes the experience feel unique, open ended and fresh. There is a story taking place, often towards the ground level of the game, but you can miss parts of it or catch glimpses as you swing forward. It lends itself to great replayability as you traverse through around 70 minutes of hand built story levels over 10 chapters. Each chapter changes the scenery, what you can traverse and what the dangers are. Try clearing a busy motorway if you don’t have the height beforehand!

Different levels have different things to traverse between and often friends to swing alongside. Its single player but never lonely.

Whilst the story told is an important and heartfelt one, it is of movie length. To give you more replayability “liberation” mode gives you procedurally generated levels to free birds trapped in cages. It is a nice additional extra mode with a different Lilac Gibbon that has more range and flexibility than the Pink Gibbon you play throughout story mode. I also want to shout out not just the graphical style, which is warm and pastel like South America, but also the amazing soundtrack. It is crammed with tuned percussion, one of my favourite selection of instruments. SCNTFC mixes this with orchestral drama for maximum effect and I’ll be picking up the soundtrack separately. My one issue with the game did come from the liberation mode though and it was a few desktop crashes if Lilac died. Hopefully this will be patched before release on PC. What liberation mode did help me do was learn how all the different surfaces worked though. For instance, I hadn’t been hanging from certain roof types or ledges in the story mode but I could afford to be more experimental in the bonus games. That allowed me to then think of alternative paths to take for a story replay.

Liberation mode sees you release birds in cages – a honest metaphor for the plight of the Gibbon if there was one.

All this combines perfectly to provide that “flow state” I mentioned at the beginning. I felt so free and unrestricted when swinging through the forest or city areas and everything just felt naturally right. So few games get this spot on and Gibbon deserves attention and love for that alone. Others may find that the simple control scheme might be a bit hands off but I didn’t find that the case for me. I was too busy being enraptured with the world created and the stories being told. A beautiful example of doing one thing but doing it to perfection.

Review copy provided by publisher.

Gibbon: Beyond the Trees
Final Thoughts
More than the sum of its parts, this game brought me to a rare flow state of swinging through the trees. Excellent.
So very simple to pick up but with so much freedom to enjoy.
Tells a good, wordless story through the environment you traverse.
Beautiful graphics.
Stunning tuned percussive soundtrack.
Short story mode.
Buy Store Credit

Higher Plain Games is part of the Higher Plain Network. If you like what I do, please consider supporting me via Patreon for as little as $1/£1 a month. There are additional perks for supporting me, such as behind-the-scenes content and downloads. You can also share the website or use the affiliate buy now links on reviews. Buying credit from CD Keys using my affiliate link means I get a couple of pence per sale. All your support will enable me to produce better content, more often. Thank you.

%d bloggers like this: