Support Higher Plain Games on Patreon

Pretty Girls Breakers – Review

Breakout is nearly as old the games industry and the Pretty Girls series churns out games quicker than I have hot dinners. In just a couple of years, Breakers is the 14th title in the series. It is the first game in the series that moves away from card or tiles games though so it felt like the right time to dive in.

Using the enemy shots to clear bricks and kill enemies is good fun, its just under used.

Your screen is 3/5th gameplay for brick breaking fun and 2/5th a pretty girl changing outfits as you break the bricks. Nothing is too saucy or scandalous, so the focus is largely on the gameplay which takes place over 3 or 4 levels per character. Each character is at the bottom of the screen and instead of the usual paddle to hit balls up to the bricks, its a baseball instead. This caused me all kinds of cognitive issues. You can hit from a left or right hand hit but it doesn’t affect the physics at all. It’s really jarring and I never quite got to grips with what I expected to see and what I saw. Instead, to try and send the ball in different directions, its down to the direction your character is moving when you hit the ball. I get it but it never quite sat right with me.

Levels start off very easy but towards the second half of the game, Breakers offers up some nice ideas. Machine guns and moving enemies fire bullets at you that can cost you health alongside losing a ball. However, if you bat the bullets they turn into your friends and they can now fly back and clear bricks for you. It is a great addition but its barely used. Other powerups and brick layouts are all standard fair. It also suffers from old breakout game issues – trying to hit the last brick. It stretches the game out and feels a bit like a missed trick.

I never got to grips with the bat and ball but I did like the fact that hitting the ball repeatedly in the purple section of the bat gives the ball a power boost.

Nothing is offensive here, its just there’s nothing glorious or outstanding either. I really struggled with my mind to wrestle with batting a ball left or right visually but not physically although this might not be an issue for you. In the end, I just spammed the hit button and zoomed around the bottom of the screen and cleared levels eventually. If you do that, mute the sound effects as the bat sound grates fast. A missed opportunity this, there’s some nice ideas under utilised.

Review copy provided by publisher.

Pretty Girls Breakers
Final Thoughts
Totally safe and without real identity beyond some cute avatars, Pretty Girls Breakers is inoffensive but also difficult to recommend.
A nice bat and ball spin on breakout.
Some good ideas around enemy fire turned returned projectiles.
Over too quickly.
Visuals and physics do not correlate.
Doesn't do enough with what ideas it has.
Buy Store Credit

Higher Plain Games is part of the Higher Plain Network. If you like what I do, please consider supporting me via Patreon for as little as $1/£1 a month. There are additional perks for supporting me, such as behind-the-scenes content and downloads. You can also share the website or use the affiliate buy now links on reviews. Buying credit from CD Keys using my affiliate link means I get a couple of pence per sale. All your support will enable me to produce better content, more often. Thank you.

%d bloggers like this: